![]() ![]() Removes effects Blind, Mute, Disease, Infectious disease, Bleeding, Crippled.įreezes the selected nearby target (if wet or chilled, this increases the chance to freeze). The most useful general spells are Rain and regeneration spells (Minor Heal, Strong Regenerate, Restoration). The frozen target becomes more resistant to attacks, which is why it is often better to use the spells on those of the allies, who are at the brink of dying, who cannot heal themselves. They harmonize well with magic of water air, which gives the opportunity to electrify water. Nearly every offensive spell gives you the opportunity to freeze the enemy. Wizards of water handle spells connected with this element, as well as with the ones connected with ice. Removes any surface of an element (poison, fire, etc) from a given field. The spell allows you to lift an object, or a character, for teleportation into any spot, while dealing crushing damage which depends on the character's parameters. Each of its attacks has a chance to paralyze the target and leaves an electrified puddle, if hit. Summons a thunderstorm that attacks random targets, with damage that depends on the character's parameters. Shocks the target with electricity (effect Stunned). It is interrupted when the ally attacks or starts casting a spell. ![]() Sets effect Invisible for the selected ally. Provides the character with invisibility for 4 turns, unless he attacks beforehand, or is casting a spell.Īn electric attack that carries the target over to the specified spot, while electrocuting the enemies in the line to the destination point.Ī stunning strike that deals damage from air, which depends on the character's parameters. Makes the target immune to electricity (Electrified). The spell allows for lifting an object, or a character, and teleporting anywhere without dealing damage.Ī magic slam whose damage depends on the character's parameters, with a chance to blind. Lightning that, apart from the target, also strikes the nearby opponents and deals damage that depends on the character's parameters. Strikes the target with lightning - damage depends on the character's parameters. Sets effect Chilled, or Frozen if the target is Wet. Summons an air shield for himself or the ally, which protects from stunning. The most useful spells are tornado, teleportation, and invisibility. They harmonize best with water magic, where water, or vapor, can be electrified. the tornado), but also magic of electricity, lightning. The wizards of the air do not only wield wind (e.g. ![]()
0 Comments
Leave a Reply. |